Quiver Vision - Experience the immersive wonder of 3D Augmented Reality, with creative coloring experiences that let your creativity run wild. Great for Years F - 2
Octogon studio have a range of 4D+ Flashcards perfect for use in the F - Year 6 classroom.
Immersive Reality (IR) books are a ground-breaking addition to library shelves. Their combination of virtual reality (VR) and augmented reality (AR) with print books is a unique offering absolutely certain to appeal to young learners.
IVox - Immersive readers enable the children to see and hear how the words are spelled and see the illustrations come to life. You access the online books via an app.
The Merge Cube Lets you hold digital 3D objects, enabling an entirely new way to learn and interact with the digital world.
This personal, virtual collection contains over 30 historic artefacts. It is curated by the BBC with contributions from across the UK's heritage sector and is developed in collaboration with Nexus Studios.
Google lens is the latest iteration of the Google Goggles concept, with the search giant using the power of its computing cloud to help identify text, images, objects and landmarks in your photographs in order to get more information.
The MeasureKit app allows you to measure different things in the world using your iPhone's or iPad's camera.
SketchAR -Develop your creativity through the unique interactive approach of AR drawing, photo editing, and gamification.
Co Spaces edu is software which enables teachers and students to make AR and VR content.
Snapdragon spaces XR Developer Platform paves the way to a new frontier of spatial computing, empowering developers to create immersive experiences for AR Glasses that adapt to the spaces around us.
Some things are difficult to visualize unless you already know and understand them. This can be a problem in education, especially in subjects like physics or computer graphics, where dynamism and movement are important. For these, a simple blackboard, a static medium, isn't always sufficient. NYU's Future Reality Lab has set out to tackle the problem using emerging technologies like virtual reality.
HapNan involves the merging of nanotechnology with haptics. The HapNan project incorporates the use of a haptic mouse and virtual reality computer program to create an interactive learning environment.
Vital software - enables students with visual impairments explore the tablet through their sense of touch by feeling vibrations, much like exploring tactile graphics, and listen for audio cues and text-to-speech.
Highlight from Education Elements is a cloud based personalized learning platform (PLP) being used in over 100 schools across the USA serving more than 60,000 students.
Track your students' progress as they work at their own pace. You see what they see on their iPads and can provide them with personalised feedback.
Google Classroom is your all-in-one place for teaching and learning. Our easy-to-use and secure tool helps educators manage, measure, and enrich learning experiences.
To prepare students for the careers of today — and tomorrow — educators must explore and integrate artificial intelligence (AI) into K-12 classrooms. AI is a critical element of any STEM curriculum. After all, it's a technology that's already making its way to classrooms in the form of adaptive software, recommendation engines and digital assistants.
This Blog by Mark Lieberman explores how educators can use artifical intelligence as a teaching tool
You can translate text, handwriting, photos, and speech in over 100 languages with the Google Translate app.
This Blog by David Ciccarelli outlines strategies for using Alexa in the classroom.
Adaptive learning works exactly how it sounds like because it adapts the eLearning content according to the learner's choices and performance. EdApp is an example of an adaptive learning platform.
Search and compare the best Adaptive Learning Technology for your school. Compare customer reviews, features and pricing, or learn more in our Adaptive Learning Guide.